If you have any questions for me then feel free. BiMUp Limited is the developer of 2015 BiMUp 5D for SketchUp.It is a commercial plugin for sketchup and compatible with SU 6, 7, 8, 2013, 2014 FREE and PRO on Windows. It is an artform when working with larger files.
![sketchup pro 2014 vs 2015 sketchup pro 2014 vs 2015](http://i.ytimg.com/vi/f9tUplKtSB0/maxresdefault.jpg)
I constantly save and whenever I have a splat then I start working in a new file and then try to possibly copy and paste in place whenever I can. 2015 does operate larger files more efficiently than 2016. Como desenhar Móveis no Google Skechup, isso mesmo galera este é mais um dos nossos vídeos aulas, para você aprender e melhorar seus desenhos.REDE SOCIAIS.
SKETCHUP PRO 2014 VS 2015 64 BIT
SU 2015 may not have many new features but it is 64 bit which is a big thing for stability when working with heavy models.
![sketchup pro 2014 vs 2015 sketchup pro 2014 vs 2015](https://pic.downloadastro.com/gallery/sketchup_make_2014/install-sketchup-make-2014-01.png)
My models tend to be much smaller if you build everything yourself taking into consideration its size. John Sayers wrote:So they want me to pay 145 to upgrade from 2014 to 2015 when all theyve done is fix bugs pretty uncool IMO. I did get sketchup pro and it has been working much better but I have not pushed its limits since I work in multiple files and try to stay away from bringing in many models from the warehouse. I am just rambling now but to answer your question I really have not found a solution. I have also noticed that sketchup uses contours much more efficiently so I have been bringing in my surveyed contours from cad (then running simplify contours) rather than the geo-location from google earth. So I have been very weary on how many I bring in. I notice that when I bring in more than 10 geo-location mesh’s it bug splats and crashes(not sure on what exact number but just put in ten since it is around there). Plus it is a really great way to keep my projects organized as long as you keep your saved folders in check. It is a pain but I am able to link them together very easily in my rendering game engine program. I break my files up in quadrants just like an architect would do with construction document sheets. I have been fighting 2016 with the larger files. The only time I will use 2015 is when I download a model on the warehouse and it opens as 2015.